Male Head Zbrush Sculpt



Process
The process began with a general head sculpt, gradually refining the base model before moving into repolishing and reshaping stages. Once the core structure felt right, I worked on shading, lighting, and subtle texturing to enhance the final look. I rendered several views to showcase different angles and details.
This sculpt was a valuable study in anatomy and form, and while it took a significant amount of time, I’m satisfied with the final result. It helped sharpen my understanding of facial construction, and the workflow will be useful for future character designs.
Overview
This is a ZBrush sculpt of a young male head in a semi-realistic style. It was primarily an exercise in refining facial features, proportions, and overall structure rather than depicting a specific character. To ensure accuracy, I studied several human head references to capture realistic features and balance them within a stylized approach.




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