Male Head Zbrush Sculpt

Process

The process began with a general head sculpt, gradually refining the base model before moving into repolishing and reshaping stages. Once the core structure felt right, I worked on shading, lighting, and subtle texturing to enhance the final look. I rendered several views to showcase different angles and details.

This sculpt was a valuable study in anatomy and form, and while it took a significant amount of time, I’m satisfied with the final result. It helped sharpen my understanding of facial construction, and the workflow will be useful for future character designs.

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Overview

This is a ZBrush sculpt of a young male head in a semi-realistic style. It was primarily an exercise in refining facial features, proportions, and overall structure rather than depicting a specific character. To ensure accuracy, I studied several human head references to capture realistic features and balance them within a stylized approach.